3D 360° Photosphere – RPG Maker MV Plugin

RPG Maker MV 360 Photosphere Effect Plugin
By: Soul – soulxregalia.wordpress.com

DOWNLOAD (Dropbox)

Installation:
After placing this plugin on your js/plugins folder, you must place the following js plugins under your js/plugins folder:

three.js
Detector.js

These two must be ABOVE the 360 Photosphere plugin.

If you do not have the plugin, You can download the three.js in their official site:
https://threejs.org/
ADDITIONAL INFO:

What’s the best photo to be uploaded and used for this scene?
A panoramic photo or a photo in the power of twos. Don’t upload small ones because it would be pixelated. You can also use equirectangular photographs. They will be seamless when they are wrapped around the sphere.

This does not support the ff yet:
– 2 button combination
– Mouse (Orbit Controls feels really weird with MV)
– Tiling

USING YANFLY’S CUSTOM KEYBOARD FUNCTIONS?

If you’re using yanfly’s custom keyboard functions, remember to type the same control name of the keymap in the Scene or Spriteset Control. For example, if you want to use WASD in controlling the orbit of the sphere, you use whatever you used with Yanfly’s plugin. So if you want to use the WASD, use W A S D keys in the controls.

Place all the images under your specified directory. If you are using a non existent folder, create it.

PLUGIN COMMANDS:

If you want to display the photosphere via scene:

Soul : Photosphere : Scene : imageName: autoOrbit : width : height : Start

If you want to display the photosphere via spriteset:

Soul : Photosphere : Spriteset : Setup : imageName : autoOrbit : width : height : x : y

where imageName is the name of the image used. Make sure you add the file extension as well.
where autoOrbit if you want to make the orbiting automatic or not. true or false only.
where width is the screen width for the renderer panel
where height is the screen height for the renderer panel
where x is the x position of the photosphere on the screen
where y is the y position of the photosphere on the screen

example:
SCENE:
Soul : Photosphere : Scene : comfyroom.jpg : true : Start

SPRITESET:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512

However, if you’re placing it on the spriteset, it doesn’t automatically gets itself added. You have to add it. Use the plugin command

Soul : Photosphere : Spriteset : Show

to show the photosphere or use

Soul : Photosphere : Spriteset : Hide

to hide the photosphere.

So if you, say, want to display it via spriteset, the whole plugin command set would be:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512
Soul : Photosphere : Spriteset : Show

If you want to change the orbit speed when you use your keys, use this plugin command:

Soul : Photosphere : OrbitSpeed : speedNumber

where speedNumber is the speed value you want for the manual orbit.

Example:

Soul : Photosphere : OrbitSpeed : 0.01

If you want to change the automatic orbit speed, use this plugin command:

Soul : Photosphere : AutoOrbitSpeed : speedNumber

where speedNumber is the speed value you want for the automatic orbit.

ARE YOU USING A PARALLAX MAPPING PLUGIN?

Make sure that this plugin is ABOVE any plugin that has to do with maps.

Credits to Bjørn Sandvik for ff:
Photosphere for ThreeJS tutorial.
Photosphere Effect for native ThreeJS.

Credits to:
alteredq / http://alteredqualia.com/
mr.doob / http://mrdoob.com/

for Detector.js

You are free to:
Share, Adapt and Modify this plugin.

Free for Commercial and Non Commercial Use.

Advertisements

Rpg Maker MV Plugin – MVCarouselJS

soulpour777-mvcarouseljs

Rpg Maker MV Plugin – MVCarouselJS

Original Creation Date: September 22, 2016

A lightweight RPGMV plugin that builds carousel style picture gallery.

Introduction:

MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated.

Instruction:

Place all images under img / mvcarouseljs folder.

soulpour777-mvcarouseljs2

Breakdown of Functions:

  • Creates Carousel Gallery (Classic Mode)
  • Event Triggers
  • Customizable Classes
  • Animated Background for the Carousel Scene

For more information, read the plugin documentation included with the plugin file.

DOWNLOAD

English Mirror Dropbox

English Mirror Mediafire

Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Download:

English Mirror – Mediafire

English Mirror – Dropbox

Introduction:

This was a request made by Deniskam (RPG Maker Central) for RPG Maker VXAce, but I decided that while I made a VXAce version, I will have to make an RMMV version.

Description:

In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

Plugin Commands:

ShopkeeperMoney : Set : amount

where amount is the amount of money you want to set as the shopkeeper’s money.

For example:

ShopkeeperMoney : Set : 9000

this sets the shopkeeper’s money to 9000.

Details:

This version does not take Total Transactions but individual transactions. What this means is that, you can set a variable as each shopkeeper’s money. Therefore, each shopkeeper individually has their own pocket money. Here’s an example of how to set up variable 1 as our Shopkeeper Therese’s money:

soulpour777-skyrim-shopkeeper-money

Now, the item Glassy Carrot is so expensive. If the shopkeeper can’t buy it, he / she actually indicates it. Say for example, we scroll down to items she can’t already afford:

soulpour777-skyrim-shopkeeper-money2

You can set these words in the Plugin Parameters:

soulpour777-skyrim-shopkeeper-money3

Special Thanks:

  • Xilefian for helping me on the message and rolling numbers.

Thomas Edison MV – RPG Maker MV Plugin

Thomas Edison MV – RPG Maker MV Plugin

Author: Soulpour777

Download Plugin Only (Github)

Download Plugin + Graphic (Mediafire)

Download Thomas Edison MV Help Documentation

Introduction:

Thomas Edison MV is a plugin that allows the developer to create beautifully crafted lights for their game. The idea behind this plugin was to revive the popular VX script of the same name by BulletTXT. This plugin however has been modeled and developed with the combination of ES5 and ES6 with a few differences with the old VX counterpart.

So, what does this plugin offer? Just creating lights?

Yes, that’s basically it. That way, it allows you to make your maps more beautiful. The idea of this plugin is taken from playing around the tones and blending of an object. Shadows and such are not found and created by this plugin.

Can we use different image for every light?

Yes. I made the plugin like that so every light and sprite tied to it can make different types and shapes of the light depending on how they are displayed on the map. Why was it designed so? The reason behind this aside from this is if you’re creating a parallax map, normally lighting systems follow the tileset (if programmed so) instead of the current displayed images. That works for this purpose. If you’re using a parallax image, it’d be best that the light would also follow the image to create a more realistic effect.

Why are the lights tied to a switch?

The lights are tied to a switch so you can create stop lights or lights that would only occur during a said timing. With this, you can create traffic / signal lights as well as use it to create some kind of light puzzle event. Not only will this plugin serve as your lighting system but also for puzzles. Cool, right?

If so, isn’t this doable in events?

Unfortunately, you can’t, not unless you tie everything via script commands, then yes. But for easier take and quick build, making lights using a plugin where everything is set properly is better. I believe that with this plugin, it would allow you to quickly make something as making lights faster than eventing.

Credits:

BulletTXT for the VX Version and Idea. This plugin is based on the same coding principles of a lighting system.

Note:

This plugin is written in ES6.

For more information on the installation and setting up the lights, check the Thomas Edison Help File and Documentation added on the download links above.

 

PMFx (Picture Motion Effects) – RPG Maker MV Plugin

PMFx (Picture Motion Effects)

Author: Soulpour777

Introduction:

Creates Easing, Spring and Sine Jump motion for your pictures.

Place this plugin on the js / plugins folder. Make sure this is turned ON in order for it to work.

How to Use:

DOWNLOAD (Dropbox)

DOWNLOAD (Mediafire)

DOWNLOAD (Mega.nz)