『RPG Maker MV Plugin』 Tales of Vesperia Custom Menu System

『RPG Maker MV Plugin』 Tales of Vesperia Custom Menu System

Author: Soulpour777

Download (Mirror 1)

Download (Mirror 2)


Date of Creation: July 7 to 8, 2016


This plugin converts your default menu to the Tales of Vesperia Menu Style.


  • Main Menu Interface
  • Item Interface
  • Equip Interface
  • Skill Interface
  • Status Interface

Three optional things added:

  • Options
  • Save
  • End


If you’re looking for a easily customizable type of menu screen and compatible with other plugins about menus, ToV menu is not one of them.


Many of the base plugins are recreated to avoid incompatibility with other core scripts that people use. I also separated each scene so it’s easier for wide use. For example, if you only want to use the main menu, you can always disable everything using the BASE parameters.


This plugin also uses computer / mobile Date classes.

Place all your images in the img / SOUL_MENU / Vesperia folder.

If it is not existent, please create the directory.



The flashing actors are called Available Actors. You must place their proper graphic by id significance. For example, if your first actor is Harold, you should place the actor’s id as the name of the image. Since Harold is Actor 1, then it should be 1.png. The status busts should be according to the actor’s name.


The base parameters are all about the things that you want to do for the base of the menu. This includes if you want to use only the main menu, the skill, etc. It also includes the background you are going to use for all the menu scenes.


The main menu command is the window such as the Item, Skill, Equip and so on. It is not shown on the screen because from the menu, they are now represented via buttons, which is indicated by the button and the floating cursor.


The status window is the ones that show the actor’s HP, MP and Experience meter.


Gold: Shows the Gold Window on the Main Menu.

Time: Shows the GAME TIME.

Location Window: Shows the display name of the map the character is in.


The Experience Text is talking about the word ‘NEXT’ to label the needed experience of the character before his / her next level.


There are two cursors. The one used in the menu and the ones used in selection. The selection cursor is smaller due to the constraints of the window cursor’s rectangle.


The label means the images shown on top of the menu screen that tells you what and where you are in the main menu. There are two sets, the one for the main menu and the ones for each scene. They can be individually changed from the plugin manager.

Want to modify the design for your own variant? Included in the download is the PSD files that I worked with for the design:


Additional Icon and Busts from: http://fayforest.sakura.ne.jp/

Item Icons from: DS Pack

Additional Graphic:
Tales of Vesperia


[RMV] Caliburn CMS (Custom Menu System)

Plugin for RPG Maker MV – Caliburn Custom Menu System / Caliburn CMS

Authors: Soulpour777, Yanfly, Blackmorning

Main CMS Plugins – Soulpour777

Status Menu Core and Add-ons: Yanfly Plugins

BM_EquipCore: Blackmorning


This plugin allows you to change your boring menu into a more lively, well designed and animated type of Menu.

Instructions and Order of Plugin:

Order of Plugins

For more instructions, please check each plugin’s HELP file.


Q: I am seeing a sprite instead of  the bust. What’s wrong?

A: If you are seeing a sprite of the actor instead of the actor bust, you must make sure that you’ve placed a note tag it needs in order to show the bust.



Make sure there’s no space between the meta tag.

Q: I am not using BlackMorning’s Equip plugin, is it possible to use a different one?

A: Yes. However, you must also delete the Equip_Ext plugin, as it only works for BlackMorning’s specific plugin.

Q: I am using the BM_EquipCore. However, I encountered an error. It says 0 is undefined whenever I go and equip an item. Can this be solved?

A: You are probably using the old version of her plugin. Try to check the latest version.

Q: I can use the Keyboard, but not the touchpad. I can set it to work for the touchpad, but it also restricts the use of the other functions. Is this normal?

A: This plugin was based from the AltMenu and what I did was to base it off a container (an array) that they are grouped, not separated. That means each of them are grouped so they would be animated. Please give me a message if you want both the functions to work. It might be something long to update, but if it works out for you, then I’ll try to fix or make an extension for it.

Q: The Item scene lags a lot. What happened?

A: I carelessly did not dispose the images. Please download the latest version, I have removed the images upon termination. Thank you.

Q: I am using a different resolution. Is there a way to change the block movements that would encompass the resolution I am using?

A: Yes. To do that, check Caliburn Menu System Part 2, and on the plugin manager, check the Body Block Layout Parameters. You can see the XPos and YPos. That is actually the starting block. 


These can be set up so they would match your resolution. You can also set the speed of their scrolling movement.

For any other update concerns, please do message me from my contact board. I have received all the mails the last time and has been addressing them the fullest to my attention. Without tarrying you long, this is the Super Updated Version 6.

SUPER UPDATED (Version 6)- DOWNLOAD PLUGIN + Resources and Layout (DropBox)


You might notice that I had it based a lot from the Alternate Menus of the Kadokawa Plugins, right? That is because I had it as my base for this plugin. I made the buttons, the animations, the background changes and the other things as well. The problem with this plugin was that I made them grouped rather than it being separated. I might be doing a separated version of it, so that the buttons won’t rely on animation but simply on graphic change. This way, both touchpad and gamepad would work perfectly just fine.

The plugin on itself would work with different menu plugins, as long as it doesn’t touch anything beyond the graphic aspect. I am using Yanfly’s plugins alongside with it because I believe most Rpg Maker users are using his plugin. I made it as plugin friendly as possible so no errors would occur. But if anything comes up, I’d update.


  • Yoji Ojima and Sasuke KANNAZUKI – for the alternate menu where I based this plugin and made it as my framework to build Caliburn CMS.
  • Yanfly – For his menu related plugins I used alongside this plugin.
  • BlackMorning – For her menu related plugin I used alongside this plugin.
  • Billy Lamberta – For the pulse animation in HTML5. I learned the animation from there.

RMV – Horror Menu Customizer

RMV – Horror Menu Customizer
Author: Soulpour777

Plugin Description:
Not all games in RPG Maker are mostly RPGs. Some of the developers out there have been using it to make compelling Horror games. With this plugin, simplify the menu with just the menu items you want.

Q: Where are my items? They seem to be gone?

A: You must make your items as Key Items for it to show.

Any modification request? Drop a comment below :)

Plugin Demonstration:

2017 Update


To easily remove the Skill, Formation and Equip functions, just go to the database and uncheck the things in the menu you don’t want. The new Horror Menu Customizer now involves a bust:




[MV] Animated Menu Wallpaper

Note: Version 1.0 has been totally revoked and reworked. Please be informed that this plugin is a new plugin, and does not have anything similar to 1.0. Therefore by any means 1.2 is used, credits will be anything given below. Please use this one instead.

Animated Menu Wallpaper (Current Version 1.2)
Author: Soulpour777


  • Animeflow: http://animeflow.net/

Instructions: Place the js script under the plugins folder and the images on the img/menu_wallpaper folder.

Terms of Use:

You are free to use my scripts in your game projects as long as you give credit. For commercial or IGMC purposes, please contact me. Each script (without the label being free to use commercially) are protected under Attribution-NonCommercial ShareAlike 3.0 Philippines (CC BY-NC-SA 3.0 PH).

DOWNLOAD (Mirror 1)

DOWNLOAD (Mirror 2)