3D 360° Photosphere – RPG Maker MV Plugin

RPG Maker MV 360 Photosphere Effect Plugin
By: Soul – soulxregalia.wordpress.com

DOWNLOAD (Dropbox)

Installation:
After placing this plugin on your js/plugins folder, you must place the following js plugins under your js/plugins folder:

three.js
Detector.js

These two must be ABOVE the 360 Photosphere plugin.

If you do not have the plugin, You can download the three.js in their official site:
https://threejs.org/
ADDITIONAL INFO:

What’s the best photo to be uploaded and used for this scene?
A panoramic photo or a photo in the power of twos. Don’t upload small ones because it would be pixelated. You can also use equirectangular photographs. They will be seamless when they are wrapped around the sphere.

This does not support the ff yet:
– 2 button combination
– Mouse (Orbit Controls feels really weird with MV)
– Tiling

USING YANFLY’S CUSTOM KEYBOARD FUNCTIONS?

If you’re using yanfly’s custom keyboard functions, remember to type the same control name of the keymap in the Scene or Spriteset Control. For example, if you want to use WASD in controlling the orbit of the sphere, you use whatever you used with Yanfly’s plugin. So if you want to use the WASD, use W A S D keys in the controls.

Place all the images under your specified directory. If you are using a non existent folder, create it.

PLUGIN COMMANDS:

If you want to display the photosphere via scene:

Soul : Photosphere : Scene : imageName: autoOrbit : width : height : Start

If you want to display the photosphere via spriteset:

Soul : Photosphere : Spriteset : Setup : imageName : autoOrbit : width : height : x : y

where imageName is the name of the image used. Make sure you add the file extension as well.
where autoOrbit if you want to make the orbiting automatic or not. true or false only.
where width is the screen width for the renderer panel
where height is the screen height for the renderer panel
where x is the x position of the photosphere on the screen
where y is the y position of the photosphere on the screen

example:
SCENE:
Soul : Photosphere : Scene : comfyroom.jpg : true : Start

SPRITESET:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512

However, if you’re placing it on the spriteset, it doesn’t automatically gets itself added. You have to add it. Use the plugin command

Soul : Photosphere : Spriteset : Show

to show the photosphere or use

Soul : Photosphere : Spriteset : Hide

to hide the photosphere.

So if you, say, want to display it via spriteset, the whole plugin command set would be:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512
Soul : Photosphere : Spriteset : Show

If you want to change the orbit speed when you use your keys, use this plugin command:

Soul : Photosphere : OrbitSpeed : speedNumber

where speedNumber is the speed value you want for the manual orbit.

Example:

Soul : Photosphere : OrbitSpeed : 0.01

If you want to change the automatic orbit speed, use this plugin command:

Soul : Photosphere : AutoOrbitSpeed : speedNumber

where speedNumber is the speed value you want for the automatic orbit.

ARE YOU USING A PARALLAX MAPPING PLUGIN?

Make sure that this plugin is ABOVE any plugin that has to do with maps.

Credits to Bjørn Sandvik for ff:
Photosphere for ThreeJS tutorial.
Photosphere Effect for native ThreeJS.

Credits to:
alteredq / http://alteredqualia.com/
mr.doob / http://mrdoob.com/

for Detector.js

You are free to:
Share, Adapt and Modify this plugin.

Free for Commercial and Non Commercial Use.

Rpg Maker MV Plugin – MVCarouselJS

soulpour777-mvcarouseljs

Rpg Maker MV Plugin – MVCarouselJS

Original Creation Date: September 22, 2016

A lightweight RPGMV plugin that builds carousel style picture gallery.

Introduction:

MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated.

Instruction:

Place all images under img / mvcarouseljs folder.

soulpour777-mvcarouseljs2

Breakdown of Functions:

  • Creates Carousel Gallery (Classic Mode)
  • Event Triggers
  • Customizable Classes
  • Animated Background for the Carousel Scene

For more information, read the plugin documentation included with the plugin file.

DOWNLOAD

English Mirror Dropbox

English Mirror Mediafire

RPG Maker MV Plugin – Legend of Zelda Ocarina System

RPG Maker MV Plugin – Ocarina System (Legend of Zelda)

Download DEMO (Mirror 1) – Dropbox

Download DEMO (Mirror 2) – Mediafire

This plugin allows you to create musical pieces using the Ocarina and conjure different effects via common events.

Instructions and Manual:

Place all images under img / soul_ocarina folder. If the folder is not existent, please do create one.

For the Key Images, they are named after what key they are. A is A, B is B and so on.

====================
Max Number of Notes
====================

This one is the max counter before the ocarina stops accepting more notes. This means that even if the number of notes for one piece is 7 and your counter is 10, it would execute the piece right away and clears the counter. So, if you input more than the max number of notes, it won’t accept it anymore and just transfers you to the map.

=================================
HOW TO ADD YOUR OWN MUSICAL PIECE
=================================

To add your own musical piece, do this on a script call:
$gameSystem.createSongPiece(key, commonEvent);

where:
key is the list of keys. Enclosed in a [], separated in commas.
commonEvent is the common event ID executed when the ocarina plays this pattern.

example:
$gameSystem.createSongPiece([‘D’, ‘E’, ‘B’, ‘D’, ‘E’, ‘B’], 6);

^ when you play the ocarina and you successfully made
DEBDEB, common event 6 would be executed.

Q: What does a common event for the Ocarina looks like?

A: First and foremost, you would have to setup the things you want to happen when the music is correct. In my case, for example, let’s say that the player played Song of Storms correctly, this is how I would put it:

ocarina_event

The correct tune executes the common event. Don’t forget to reclaim your BGM in the end. The reason why I chose common event rather than scripting the whole thing is that when you do eventing, this allows you to have a better control of what you want to do, rather than being limited to what’s inside the plugin parameters, for that matter. This way, it gives you more creativity to what you want to achieve in each song.

That’s it for this plugin and I hope you use it in one of your projects.

Thank you!

RPG Maker MV Plugin – Main Menu Orion

Plugin for RPG Maker MV – Main Menu Orion

Author: Soulpour777

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Current Version: 1.0

Compatible with: YEP_CoreEngine and YEP_MainMenuManager.

If both plugins are used, the order should be:

YEP_CoreEngine

YEP_MainMenuManager

SOUL_ORION_CMS

INTRODUCTION:

This plugin allows you to give your menu a new design, look and feel. It gives you the vibe of those RPGs you played, but still gives you a fresh look of your game.

This plugin is very Yanfly friendly, and you will surely be able to use this plugin with his.

FEATURES:

Playtime Window – this menu has a feature that can display your current game time.

Location Window – this menu has a feature that can display your current location in the game.

CustomWindow – this menu has a feature that allows the developer to display desired text content below. It doesn’t have to be a mini quest, it can be the game’s title, a quote, etc.

Menu Background – you can change the main menu background.

CUSTOM PARAMETERS

You may have noticed the Menu Help Parameters labeled from 1 to 100. What are those?

If you’re using Yanfly’s Main Menu Manager, he specified 100 extra menu items that you can add for your menu. This plugin supports that by default, so you can the text dialogue displayed above for each item. The custom menu items will still work without the Yanfly Menu Manager.

MENU BACKGROUND

With this plugin, you can change the main menu background.

Place all background images at img / system folder.

SCRIPT COMMANDS:

This plugin has a script command as follows:

$gameSystem.miniQuestTXT = x;

where x should be a string, or in other words, set of words or text.

example:

$gameSystem.miniQuestTXT = “Current Quest: Find Lala’s Cat!”;

The mini quest will be displayed on the custom window on the lower left corner of the menu.

FAQ:

Q: I always see that the parameters are tagged with eval.

What is an eval?

A: eval is a function that basically converts a string into a function or interpreters any given value into function or numerical figure. So in that sense, if you know a bit of javascript, you can input a string function so the eval can convert it for you. This lessens the developer’s time to worry what the exact measurement or x / y position they want to draft their windows in, if they know a variable inside the scripts that they can manipulate.

[RMV] Graphic Shop

Plugin for RPG Maker MV – Graphic Shop

By: Soulpour777

INTRODUCTION:

This graphic shop allows you to create a graphical type of shop instead of the boring default shop scene.

To start with, each window is set up to be in 0 opacity, so you can see the full potential of the plugin. One more thing that I have to say about this plugin is that it’s more flexible than my Scene Shop Skuld in so many ways. Each plugin parameter is well explained in it’s description. I advise that when changing them, you also read the description so you can discern which is which that you’re changing.

ACTIVE | X

all tagged active are the ones used when the command is active

or selected

INACTIVE | X

all tagged active are the ones used when the command is inactive

or not selected

X | VALUE

all tagged X denotes the x dimension of the command / graphic / window.

Y | VALUE

all tagged Y denotes the y dimension of the command / graphic / window.

W | VALUE

all tagged W denotes the width of the command / graphic / window.

H / Height | VALUE

all tagged H / Height denotes the height of the command / graphic / window.

O | VALUE

all tagged O denotes the opacity of the command / graphic / window.

PLUGIN COMMANDS:

GraphicShop Portrait x

where x is the desired new portrait used.

for example:

GraphicShop Portrait Akja

this will show Akja’s portrait as the new merchant when shopping.

GraphicShop Background x

where x is the desired new shop background used.

for example:

GraphicShop Background Steampunk

this will show the image named Steampunk as the new background when shopping.

All images used should be in PNG format and inside img / graphicshop folder.

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