1.3.3 Plugin Updates and Fixes – Round 4

Ahoy, I updated to 1.3.3 and without further ado, here’s the plugin updates and fixes! (I will keep newly reported bugs to Round 5, please stay tuned!)


(November 15, 2016)

If you are using Message Sound Effect, Control Audio Map Switch and Soul Audio Ex, I have them updated and compiled in one core plugin, so it handles anything that has to do with audios. Introducing SoundCoreRX. Please download the plugin and remove the three mentioned if any is used.

(November 20, 2016)

Skyrim Shopkeeper’s Money – This plugin creates a pocket money for the Shopkeeper in a Buy and Sell Shop. In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

MVCarouselJS – MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated. (Patreon Post was made September 22, 2016)


(November 15, 2016)

Battle Actors EX – You can now set a plugin command to change the battle bust of the actor via a plugin command.

Caliburn Menu System

  • Script Part 1 and Part 4 Updated. Lags removed in Item Scene.
  • DisplayObjectContainer error fixed.
  • BM_EquipCore (‘0’ of undefined error) from old plugin. BlackMorning updated the script here.

I was notified that it lags a lot in the Item Scene, this is I think an error I made by not disposing all the images and run through it completely. Please download the following updates:

I also added a few instructions on how to setup the things in it properly, so it would work properly for you. I added a few notes, just in case you use a different Equip Plugin.

For more information, please go to the plugin link.


If you’re using this plugin, it actually isn’t updated to PIXI4 yet. Please give me a note just in case this is still wanted. Nevertheless, I’ll try to do an update in Round 5.


Plugin Updates and Bug Fixes – Round 3

Here were are for round 3! It isn’t much, but most of the addressed plugin are now answered.


Plugins with Bug Fixes

Updated Plugins

Plugins that are no longer supported and will be remodeled

This page will be updated for the rest of September. Please don’t forget to check it every time for any added items / plugins on the fixed or updated list.

News, Updates and the future of this site / blog

It’s been a long journey, has it?

I have mentioned this over my Patreon page (for my patrons) but I would be giving public announcement because I think this is very important for those who are asking for my updates. Basically, I have updated my MV to 1.3.1 and noticed that a few of my plugins are not working anymore. Therefore, I am bound to fix them each if ever error arises or that they are reported in this page with bugs.

Section 1: Channel and Patreon Content

Aside from making plugins, I will now add a few new content on my channel, which is the Let’s Play series for RPG Maker games as well as revving up my RPG Maker MV Plugin Development Tutorials, we we are going to make plugins from the scratch. You will be able to witness how I did the plugin, and which makes you also learn new stuff.

Section 2: Plugin Contents and Plugin Release

I have been doing experiments in MV recently. A LOT. I failed a lot and successful in few. These successful experiments are new plugins that I have been coding for a while now and they should be released for public use. I have been also thinking of rehashing my work in RPG Maker VXAce which is the Destiny Engine, which allows you to customize your own menu system and other parts of the default engine.

I also want to tell you guys that I will be releasing 4 plugins per month starting September. Why only 4? This is to make sure that what I release are actually free of complications or that it is not rushly done. I want it to be firm and worthwhile.

Section 3: Plugin Bug Fixes

Concerning my plugin bugs, I will start fixing them this September. I am very sorry if it gets a bit of a delay. I prioritized a few things and I will come back for this again. Anyway, I have decided to archive all finished or solved bug reports. This means that all bug reports that are finished will be archived and will have update sections on the post / thread itself. This is to make sure that all the concerned bugs that were fixed are solved and the solutions are available for download.

Being said all this, expect new content, updates and things from me in the future. Our journey does not end here and surely, there are more to see in the clear sky. Please wait, change is coming.

MV Plugins Bug Fix – ROUND 2

Let’s settle for the second round of me fixing the bugs in my plugins. I am constantly checking reports, so even if it takes a while I read them and fix the report errors.

Waypoint System – I updated this plugin and fixed the waypoint number error. Download the update directly here.

New Game Plus – The error on map transfer has been fixed. Download the update directly here.

Battle Scaling – The error on actor and enemy scaling has been fixed. Please be reminded that battle scaling does not include Battle Test. Download the update directly here.

That’s it for Round 2. I will do the remaining bugged plugins that I have. If there are plugins from me that you’re using and somehow has some bug, always return a report so I can find the best way I can to update it.

MV Plugins Updates and Bug Fix – ROUND 1


Each report asked by the users of the plugins have been addressed properly. If there are still problems that exists over the plugins, please comment down below. I read each comment and messages and list all the problems given and check them up and updated those plugins.

Animated Title Legendia (Current Version is now 1.5)

  • Press Start Button is now currently available for touch pad / mobile support.

Book of People (Current Version is now 2.8)

  • Each section is now divided and can be shown individually within the plugin parameters. This is to allow the user to show the things they only want inside the book.
  • Portrait error fixed. If the data is not available, the portrait will not show.
  • Access in the Menu is now available to activate or deactivate using a plugin command.

Caliburn Menu System – Body Block Error (Caliburn CMS 2 Version 2.0)

  • Body Block error for blocks 2 to 4 fixed. Download the current Caliburn CMS Part 2 plugin.


Introducing the body block parameters. You can now setup the body blocks individually where they should stop. This is to allow the Yanfly Core users (who uses higher resolution for their games) allowed to set up the body blocks inside the menu.

Character Select (Current Version 2.5)

  • Plugin Command to change the Start and End round up of available actors now available. This is to create hidden characters available later on inside the game.