RPG Maker Plugin – Soul Ultimate Title Screen

Plugin for RPG Maker MV – Soul Ultimate Title Screen

by: Soulpour777

Priority Fixed Errors:

  • Fixed the continue bug.
  • Fixed the continue image bug.
  • It might be laggy for version 1.3.1

Download Version 2.1 (Dropbox)

Download Version 2.1 (Mediafire)

Download Version 2.1 (Mega.nz)


Are you tired using the same title screen plugin over and over again with your multiple RPG Maker MV games? Are you tired seeing the same particle system and design overused in your games? Introducing Soul Ultimate Title Screen, the plugin that would allow you to design your title screen the way you want it, the way you want it remembered!


– Mouse Supported, Adjustable, Multiple Buttons

– Multiple Fogs

– Multiple Overlay Images

– Adjustable Logo

– Extra Objects

– Mouse Effects

– Particle System (Built In)


Current Version: 1.0 as of 6 / 13 / 2016

– Original Creation Date

Each button is categorized within Position and Image. X and Y determines what part in the screen they will be displayed. Each has their own function and you can use your mouse or tap from your mobile (once exported) to select it.


A. X and Y Axis

There are only two properties of the logo, the x and y axis. You can place the logo anywhere you want, as opposed to the default centered logo. The logo is no other than the Title Logo Image, that you can set up via the plugin parameter.

Other images aside from title backgrounds should be in img / ultimate_title folder


A. Image

You can set up which image is used for each action that is executed by the button, either active or inactive.

B. X and Y Axis

You can setup the image’s position via the X and Y property of the buttons.


Fogs have Scrollable properties. It means that you can scroll them both horizontally, vertically or diagonally depending on the speed and direction you placed on the Scroll X and Scroll Y properties.

You can also decide whether you want to use them or not using the Use Property.


A. Property

The title objects are images that can be displayed on the screen that have three properties. It can be a:

Sprite – a Sprite Object.

TilingSprite – a scrollable image.

Sprite_Button – you can tie in a function once the image is clicked / tapped.

B. Action

When you use the ‘website’ action for the title object, you can go to the WEB tag and place down the website URL that the game engine would go to once the title object is clicked / tapped.

When you use the ‘command’ action for the title object, you can go to the CMD tag and place down the function code that the game engine would execute once the title object is clicked / tapped. The user of this plugin is advised that you only use the command property if you have an advanced knowledge in JavaScript or you know what functions you can place inside the command. If they don’t exist, it will return you an error.


The Chapter System allows you to change the background used in the title screen depending on what chapter currently the game is in. This only works if you are in game, changed the chapter and return to the title screen.

To change a chapter, do this plugin command:

Soul_UltimateTitleScreen Chapter_Set x

where x is the chapter number you want the title to change into.

The title backgrounds should be inside img / titles1


32 Replies to “RPG Maker Plugin – Soul Ultimate Title Screen”

  1. Is there an option in this plugin (or a way) to have a scrollable background but only until the end of the image (not looping)? I’m trying to find a way to make a custom title screen that does that and I can only manage to have it scroll in an endless loop.


  2. Ever since updating to RPG Maker MV 1.3.0 the new update the title screen plugin has been causing a huge amount of lag when I start up where before the update it did not. Not sure if this is my computer or something to do with the plugin itself but I figured it would be good to mention it just in case.


    1. Hi WeeabooJones,

      I will check on the matter. This may seem to be a 1.3.1 bug on the engine’s side though, as I have not used anything of a command that 1.3.1 wasted over the update. Nevertheless, let me check.


  3. Hi!

    At first: Awesome plugin!

    I have a problem with the continue button so it shows the “continueOffNoSave” correctly and “continue” correctly but if i switch to another button it does not change to “continueOff”. What do i do wrong?

    Greetings from germany


  4. Trying to add a Credits button and adjust the X and Y, but it’s not reading my Yanfly Credits Page plugin. Am I missing where the option is to adjust the position of the image? For whatever reason, it’s doubling up on my Settings button. Is that intended?


  5. Hey there! Really an awesome little plugin, thanks a lot for your effort! :)
    Maybe you can help me with two questions:

    – Changing the frames in “Press Start Frame Count” does nothing (at least in my case). Unfortunately it looks a bit… nervous with the default settings, I’d love to set a higher frame there.

    – I know that I’m a noob but… how do I activate the credit setting in the main menu, so that I’m able to access this as an additional menu point? ._.

    Many thanks and have a great day! :D


    1. or to be more precise with the second: how exactly do I import the Yanfly credit page so that the credit option is shown in the menu? ._.

      Help is much appreciated, thanks in advance :)


        1. sorry for being such necro but i can’t seems to find anything on line 1100s, but i do see a lot of tiling sprite used in line 1200s, in which exact line if i may ask


  6. So using this plugin the title screen looks great, but the “Options” doesn’t seem to bring up options.
    Is there a way to disable the “Options” button for now?


      1. Can you please teach me how to do that? Like Jessie, Im really new to all this engine and cant figure it out on how to fix the background scrambled and in 4 pieces… Thanks in advance


        1. It depends on what engine version you use, so it seems. If you’re using 1.3 and you upgrade to 1.4, the error goes away by itself. If not, try to change the settings on the plugin manager. Instead of using a SPRITE as your background, change it into a TilingSprite.


  7. This title screen plugin is awesome!
    Is there a way to make it compatible with New Game+? I’d like to add a bonus room at the end of the game if possible. (Of course, that isn’t a necessity so much as a luxury)
    Keep up the excellent work!


  8. Hi, sorry to bother you again!
    I ran into a slight issue. I had to remake my game because the version the game you set it up in doesn’t let me use Yanfly’s SAVE Core. No big deal, that’s alright. I just moved the script and its assets to the new game.
    Buuuuuut I loaded the game up and the title screen’s Background was… in the wrong place. The top left corner was smack-dab in the middle of the screen! Everything else works fine, but I just can’t seem to figure out which parts of the plugin lets me fix this issue!
    If you know a way, I’d love to hear… this issue’s my fault, probably. XD


  9. Is anyone able to make use of this plugin anymore?

    Haven’t been able to get the title background not to tile, which makes it unusable.Seems like a bunch of people had the same problem and there wasn’t a real solution.


    1. Hmmm, I think it has to do with the version you’re using. I discovered this myself when I updated to a newer MV. When I updated it, it seems to be working just as how it should be, but then again I don’t know which possible errors that could come up for a different user. Let me know if what errors still appear in your case.


  10. Not sure if it’s still relevant to you guys but i wanted to put it out there.
    I rediscovered the lines that need changing if you get the picture broken into four parts.
    Recently, the lines to change are around 1800.

    this._backSprite1 = new TilingSprite();
    this._backSprite1 = new Sprite();

    If that doesnt do it try doing the same with backSprite2.

    Also: AWESOME plugin, i really love it!


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