Plugin for RPG Maker MV – Battle Scaling
Bug Fix History
6 / 16 / 2016 – Fixed the enemy’s scaling problem
This plugin allows you to scale an actor / enemy sprite using plugin commands and meta tags.
Plugin Instructions (also inside the help file)
For you to be able to scale enemies, you need to put this tag on
the Enemy Note Box:
where n is the scale value. When you place 1, that is actually
the default scale size. This means that the sprites won’t be
scaled, rather just shown as it is. If you place 2 for the
x and y, then the sprite size is doubled.
Remember, no spaces.
For you to be able to scale actors, you need to do this
SOUL scale actor 7 2 2
7 is the actor’s id
2 is the x scale
2 is the y scale.
So in that example, actor 7’s x and y scales are changed to 2.
This means that Actor 7’s sprite is now doubled in size.
Current Version: 2.0