[RMV] Battle Scaling

Plugin for RPG Maker MV – Battle Scaling

Author: Soulpour777

Bug Fix History

6 / 16 / 2016 – Fixed the enemy’s scaling problem

Plugin Description:

This plugin allows you to scale an actor / enemy sprite using plugin commands and meta tags.

Plugin Instructions (also inside the help file)

For you to be able to scale enemies, you need to put this tag on

the Enemy Note Box:

 

 

where n is the scale value. When you place 1, that is actually

the default scale size. This means that the sprites won’t be

scaled, rather just shown as it is. If you place 2 for the

x and y, then the sprite size is doubled.

Remember, no spaces.

For you to be able to scale actors, you need to do this

Plugin Command:

SOUL scale actor 7 2 2

where:

7 is the actor’s id

2 is the x scale

2 is the y scale.

So in that example, actor 7’s x and y scales are changed to 2.

This means that Actor 7’s sprite is now doubled in size.

Download Version 2

Mirror Download Version 2

Current Version: 2.0

[RMV] SV_Battler Menu

Plugin for RPG Maker MV – SV_Battler Menu

Author: Soulpour777

Plugin Description

Allows you to use SV_Battlers instead of just faces. You can use the option to include the face or not as well.

DOWNLOAD

 

Crossfade Fog System

Plugin for RPG Maker MV – Crossfade Fog System

Plugin Description

This is a plugin that allows you to do multiple fogs. This is a standalone plugin.

Instructions

In order for you to create or call a fog, you must write this in the Plugin Command event:
soul_mv fog set fogHierarchy fogName opacity crossfade/notcrossfade xscroll yscroll

fogHierarchy is the letter of the fog you’re going to call. You can call

up to 4 types of fog at the same time. It is indicated by letters A, B, C and D.

fogName is the file name you used for the fog you want to use and

show in the screen. For example, your fog’s file name is ForestFog, then

it should be written so.

opacity is the visibility or transparency of your fog when shown in the screen.

crossfade/notcrossfade is indicated by whether true or false. if true, then

the crossfade is used, while if false, then crossfade is not used.

xscroll is the scroll speed and x axis of the fog.

yscroll is the scroll speed and y axis of the fog.

For example:

soul_mv fog set A ForestFog 100 true 1 1

The plugin command above indicates fog #1 (or A)

will show ForestFog, with the opacity of 100,

crossfading, and scrolls at x:1 and y:1 with the same speed.

Screenshot:

DOWNLOAD (Mirror 1)

DOWNLOAD (Mirror 2)

 

[RMV] Nickname Changer

Plugin for RPG Maker MV – Nickname Changer

Description:

By default, RMMV only allows you to change nickname via the editor. It means, that whatever nickname you want to change for your character is NOT AVAILABLE. However, with this plugin, you would now be able to do it. This plugin allows you to change your character’s nickname in game.

For you to change a character’s nickname, you have to put in the proper plugin command that has the following keywords:

SOUL_MV Nickname

and after this, the Actor Name and the Number of Characters. So, if you want to change Actor 1 (by default Harold)’s nickname, with 12 characters, this would be the command:

SOUL_MV Nickname 1 12

1 is the actor id and 12 would be the number of characters for the nickname.

Place all needed images in the img / pictures folder.

Download Plugin – Mirror 1 (Dropbox)

Download Plugin – Mirror 2 (Mediafire)