[RMV] State Evolve

Plugin for RMMV – State Evolve

While having singular states is good, having a state to decay and evolve into another type of state is even better. What this plugin does is it makes a state given to the actor or enemy grow into another state upon removal. For example, if an enemy outgrows poison, the enemy should be disemboweled, this plugin suits the effect you want for your project best.

Note Tags:

In the state’s note box, add this note tag:

<stateEvolve: x>

where x is the state the state given the tag to will evolve.

For example, if you placed:

<stateEvolve: 1>

on the Poison state, it means that when Poison wears off, your character will be inflicted with State #1, which is death state.


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