Rpg Maker MV Plugin – MVCarouselJS

soulpour777-mvcarouseljs

Rpg Maker MV Plugin – MVCarouselJS

Original Creation Date: September 22, 2016

A lightweight RPGMV plugin that builds carousel style picture gallery.

Introduction:

MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated.

Instruction:

Place all images under img / mvcarouseljs folder.

soulpour777-mvcarouseljs2

Breakdown of Functions:

  • Creates Carousel Gallery (Classic Mode)
  • Event Triggers
  • Customizable Classes
  • Animated Background for the Carousel Scene

For more information, read the plugin documentation included with the plugin file.

DOWNLOAD

English Mirror Dropbox

English Mirror Mediafire

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Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Download:

English Mirror – Mediafire

English Mirror – Dropbox

Introduction:

This was a request made by Deniskam (RPG Maker Central) for RPG Maker VXAce, but I decided that while I made a VXAce version, I will have to make an RMMV version.

Description:

In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

Plugin Commands:

ShopkeeperMoney : Set : amount

where amount is the amount of money you want to set as the shopkeeper’s money.

For example:

ShopkeeperMoney : Set : 9000

this sets the shopkeeper’s money to 9000.

Details:

This version does not take Total Transactions but individual transactions. What this means is that, you can set a variable as each shopkeeper’s money. Therefore, each shopkeeper individually has their own pocket money. Here’s an example of how to set up variable 1 as our Shopkeeper Therese’s money:

soulpour777-skyrim-shopkeeper-money

Now, the item Glassy Carrot is so expensive. If the shopkeeper can’t buy it, he / she actually indicates it. Say for example, we scroll down to items she can’t already afford:

soulpour777-skyrim-shopkeeper-money2

You can set these words in the Plugin Parameters:

soulpour777-skyrim-shopkeeper-money3

Special Thanks:

  • Xilefian for helping me on the message and rolling numbers.
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1.3.3 Plugin Updates and Fixes – Round 4

Ahoy, I updated to 1.3.3 and without further ado, here’s the plugin updates and fixes! (I will keep newly reported bugs to Round 5, please stay tuned!)

NEW RELEASES

(November 15, 2016)

If you are using Message Sound Effect, Control Audio Map Switch and Soul Audio Ex, I have them updated and compiled in one core plugin, so it handles anything that has to do with audios. Introducing SoundCoreRX. Please download the plugin and remove the three mentioned if any is used.

(November 20, 2016)

Skyrim Shopkeeper’s Money – This plugin creates a pocket money for the Shopkeeper in a Buy and Sell Shop. In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

MVCarouselJS – MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated. (Patreon Post was made September 22, 2016)

UPDATES:

(November 15, 2016)

Battle Actors EX – You can now set a plugin command to change the battle bust of the actor via a plugin command.

Caliburn Menu System

  • Script Part 1 and Part 4 Updated. Lags removed in Item Scene.
  • DisplayObjectContainer error fixed.
  • BM_EquipCore (‘0’ of undefined error) from old plugin. BlackMorning updated the script here.

I was notified that it lags a lot in the Item Scene, this is I think an error I made by not disposing all the images and run through it completely. Please download the following updates:

I also added a few instructions on how to setup the things in it properly, so it would work properly for you. I added a few notes, just in case you use a different Equip Plugin.

For more information, please go to the plugin link.

PIXI4 ISSUES

If you’re using this plugin, it actually isn’t updated to PIXI4 yet. Please give me a note just in case this is still wanted. Nevertheless, I’ll try to do an update in Round 5.

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Thomas Edison MV – RPG Maker MV Plugin

Thomas Edison MV – RPG Maker MV Plugin

Author: Soulpour777

Download Plugin Only (Github)

Download Plugin + Graphic (Mediafire)

Download Thomas Edison MV Help Documentation

Introduction:

Thomas Edison MV is a plugin that allows the developer to create beautifully crafted lights for their game. The idea behind this plugin was to revive the popular VX script of the same name by BulletTXT. This plugin however has been modeled and developed with the combination of ES5 and ES6 with a few differences with the old VX counterpart.

So, what does this plugin offer? Just creating lights?

Yes, that’s basically it. That way, it allows you to make your maps more beautiful. The idea of this plugin is taken from playing around the tones and blending of an object. Shadows and such are not found and created by this plugin.

Can we use different image for every light?

Yes. I made the plugin like that so every light and sprite tied to it can make different types and shapes of the light depending on how they are displayed on the map. Why was it designed so? The reason behind this aside from this is if you’re creating a parallax map, normally lighting systems follow the tileset (if programmed so) instead of the current displayed images. That works for this purpose. If you’re using a parallax image, it’d be best that the light would also follow the image to create a more realistic effect.

Why are the lights tied to a switch?

The lights are tied to a switch so you can create stop lights or lights that would only occur during a said timing. With this, you can create traffic / signal lights as well as use it to create some kind of light puzzle event. Not only will this plugin serve as your lighting system but also for puzzles. Cool, right?

If so, isn’t this doable in events?

Unfortunately, you can’t, not unless you tie everything via script commands, then yes. But for easier take and quick build, making lights using a plugin where everything is set properly is better. I believe that with this plugin, it would allow you to quickly make something as making lights faster than eventing.

Credits:

BulletTXT for the VX Version and Idea. This plugin is based on the same coding principles of a lighting system.

Note:

This plugin is written in ES6.

For more information on the installation and setting up the lights, check the Thomas Edison Help File and Documentation added on the download links above.

 

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Plugin Updates and Bug Fixes – Round 3

Here were are for round 3! It isn’t much, but most of the addressed plugin are now answered.

hands-full

Plugins with Bug Fixes

Updated Plugins

Plugins that are no longer supported and will be remodeled

This page will be updated for the rest of September. Please don’t forget to check it every time for any added items / plugins on the fixed or updated list.

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