Dropbox 404?

Hi everyone! I have been receiving emails about my dropbox links being dead or removed. My older dropbox account was something I wasn’t able to accept since last year. However, the links still worked and that they should still be there working as they should. I am surprised that most of them are now long gone. I was able to back up most of the versions of the plugins that are in question, but I will have to go through each of the plugins I have and update the download links. This might get a while as I just came back from RPG Maker. I will check through each and offer a few more mirror links just in case, as I believe more options, the better.

I am sorry for the inconvenience and I will fix the links this coming week. I hope you understand. Thank you.

3D 360° Photosphere – RPG Maker MV Plugin

RPG Maker MV 360 Photosphere Effect Plugin
By: Soul – soulxregalia.wordpress.com

DOWNLOAD (Dropbox)

Installation:
After placing this plugin on your js/plugins folder, you must place the following js plugins under your js/plugins folder:

three.js
Detector.js

These two must be ABOVE the 360 Photosphere plugin.

If you do not have the plugin, You can download the three.js in their official site:
https://threejs.org/
ADDITIONAL INFO:

What’s the best photo to be uploaded and used for this scene?
A panoramic photo or a photo in the power of twos. Don’t upload small ones because it would be pixelated. You can also use equirectangular photographs. They will be seamless when they are wrapped around the sphere.

This does not support the ff yet:
– 2 button combination
– Mouse (Orbit Controls feels really weird with MV)
– Tiling

USING YANFLY’S CUSTOM KEYBOARD FUNCTIONS?

If you’re using yanfly’s custom keyboard functions, remember to type the same control name of the keymap in the Scene or Spriteset Control. For example, if you want to use WASD in controlling the orbit of the sphere, you use whatever you used with Yanfly’s plugin. So if you want to use the WASD, use W A S D keys in the controls.

Place all the images under your specified directory. If you are using a non existent folder, create it.

PLUGIN COMMANDS:

If you want to display the photosphere via scene:

Soul : Photosphere : Scene : imageName: autoOrbit : width : height : Start

If you want to display the photosphere via spriteset:

Soul : Photosphere : Spriteset : Setup : imageName : autoOrbit : width : height : x : y

where imageName is the name of the image used. Make sure you add the file extension as well.
where autoOrbit if you want to make the orbiting automatic or not. true or false only.
where width is the screen width for the renderer panel
where height is the screen height for the renderer panel
where x is the x position of the photosphere on the screen
where y is the y position of the photosphere on the screen

example:
SCENE:
Soul : Photosphere : Scene : comfyroom.jpg : true : Start

SPRITESET:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512

However, if you’re placing it on the spriteset, it doesn’t automatically gets itself added. You have to add it. Use the plugin command

Soul : Photosphere : Spriteset : Show

to show the photosphere or use

Soul : Photosphere : Spriteset : Hide

to hide the photosphere.

So if you, say, want to display it via spriteset, the whole plugin command set would be:
Soul : Photosphere : Spriteset : Setup : comfyroom.jpg : true : 512 : 512
Soul : Photosphere : Spriteset : Show

If you want to change the orbit speed when you use your keys, use this plugin command:

Soul : Photosphere : OrbitSpeed : speedNumber

where speedNumber is the speed value you want for the manual orbit.

Example:

Soul : Photosphere : OrbitSpeed : 0.01

If you want to change the automatic orbit speed, use this plugin command:

Soul : Photosphere : AutoOrbitSpeed : speedNumber

where speedNumber is the speed value you want for the automatic orbit.

ARE YOU USING A PARALLAX MAPPING PLUGIN?

Make sure that this plugin is ABOVE any plugin that has to do with maps.

Credits to Bjørn Sandvik for ff:
Photosphere for ThreeJS tutorial.
Photosphere Effect for native ThreeJS.

Credits to:
alteredq / http://alteredqualia.com/
mr.doob / http://mrdoob.com/

for Detector.js

You are free to:
Share, Adapt and Modify this plugin.

Free for Commercial and Non Commercial Use.

Rpg Maker MV Plugin – MVCarouselJS

soulpour777-mvcarouseljs

Rpg Maker MV Plugin – MVCarouselJS

Original Creation Date: September 22, 2016

A lightweight RPGMV plugin that builds carousel style picture gallery.

Introduction:

MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated.

Instruction:

Place all images under img / mvcarouseljs folder.

soulpour777-mvcarouseljs2

Breakdown of Functions:

  • Creates Carousel Gallery (Classic Mode)
  • Event Triggers
  • Customizable Classes
  • Animated Background for the Carousel Scene

For more information, read the plugin documentation included with the plugin file.

DOWNLOAD

English Mirror Dropbox

English Mirror Mediafire

Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Rpg Maker MV Plugin – Skyrim Shopkeeper’s Money

Download:

English Mirror – Mediafire

English Mirror – Dropbox

Introduction:

This was a request made by Deniskam (RPG Maker Central) for RPG Maker VXAce, but I decided that while I made a VXAce version, I will have to make an RMMV version.

Description:

In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

Plugin Commands:

ShopkeeperMoney : Set : amount

where amount is the amount of money you want to set as the shopkeeper’s money.

For example:

ShopkeeperMoney : Set : 9000

this sets the shopkeeper’s money to 9000.

Details:

This version does not take Total Transactions but individual transactions. What this means is that, you can set a variable as each shopkeeper’s money. Therefore, each shopkeeper individually has their own pocket money. Here’s an example of how to set up variable 1 as our Shopkeeper Therese’s money:

soulpour777-skyrim-shopkeeper-money

Now, the item Glassy Carrot is so expensive. If the shopkeeper can’t buy it, he / she actually indicates it. Say for example, we scroll down to items she can’t already afford:

soulpour777-skyrim-shopkeeper-money2

You can set these words in the Plugin Parameters:

soulpour777-skyrim-shopkeeper-money3

Special Thanks:

  • Xilefian for helping me on the message and rolling numbers.

1.3.3 Plugin Updates and Fixes – Round 4

Ahoy, I updated to 1.3.3 and without further ado, here’s the plugin updates and fixes! (I will keep newly reported bugs to Round 5, please stay tuned!)

NEW RELEASES

(November 15, 2016)

If you are using Message Sound Effect, Control Audio Map Switch and Soul Audio Ex, I have them updated and compiled in one core plugin, so it handles anything that has to do with audios. Introducing SoundCoreRX. Please download the plugin and remove the three mentioned if any is used.

(November 20, 2016)

Skyrim Shopkeeper’s Money – This plugin creates a pocket money for the Shopkeeper in a Buy and Sell Shop. In the game Skyrim, Shopkeepers have their own pocket money. While you sell to them, their money grows as well. However, if you sell an item that is beyond their pocket money, they will not be able to buy it and you won’t be able to sell it from them.

MVCarouselJS – MVCarouselJS is a lightweight RPG Maker MV plugin that allows you to create carousel style picture gallery for your games. The name is taken from the Carousel Picture Gallery used in web design. This plugin also allows the use of event triggers in the pictures. This means that when the picture is clicked, an action can be activated. (Patreon Post was made September 22, 2016)

UPDATES:

(November 15, 2016)

Battle Actors EX – You can now set a plugin command to change the battle bust of the actor via a plugin command.

Caliburn Menu System

  • Script Part 1 and Part 4 Updated. Lags removed in Item Scene.
  • DisplayObjectContainer error fixed.
  • BM_EquipCore (‘0’ of undefined error) from old plugin. BlackMorning updated the script here.

I was notified that it lags a lot in the Item Scene, this is I think an error I made by not disposing all the images and run through it completely. Please download the following updates:

I also added a few instructions on how to setup the things in it properly, so it would work properly for you. I added a few notes, just in case you use a different Equip Plugin.

For more information, please go to the plugin link.

PIXI4 ISSUES

If you’re using this plugin, it actually isn’t updated to PIXI4 yet. Please give me a note just in case this is still wanted. Nevertheless, I’ll try to do an update in Round 5.